First Psychobbable post (Note: this post includes an explanation of how the game worked. Since it's been so long since my previous post on the topic, it's probably worth including a very brief refresher here. The game was based on magnetic fridge poetry, and in each round, players in a room of up to twelve had one minute to pick some words from a set of around 60-70 tiles and arrange them into a sentence. Then all the sentences were displayed and players voted for their favorites.)
Second Psychobabble post
I intended it to be a three-part series, and now I'm finally getting around to writing the third part, which covers July and August 2006 including the first trip we ever took together, an event that was shortly followed by the end of the game Psychobabble. As before, I'll be posting screenshots of sentences, sometimes with corresponding in-game chat, along with my explanations of the sentences. And as I said in the previous post, "I will remind everyone again that she and I never collaborated on sentence making; every single time that we made sentences that went with each other it was a case of us being on the same mental wavelength by thinking of the same inside jokes or, in certain cases, by some bizarre coincidence."
Now, back to the sentences.
this blog post.) This led to a lot of laughter on both our parts. The funniest thing to us was the absurd repetition of the phrase '"Run!" shouted Alan.'
Because I had a broken arm, it was hard for me to open a bottle of water. Cara's sentence is a great reference to this, evoking a scene of her watching me struggle with the bottle and waiting for me to ask for help (she did end up helping me open the bottle). My sentence comes from the fact that certain aspects of our trip were very poorly planned, mainly that we did not pick a dinner location ahead of time, assuming we'd come across something, and then (in those pre-smart-phone days) failing to do so after walking around the National Mall for a while and then taking the Metro to near the 9:30 Club, the concert venue. We were both very hungry, me especially. I ended up buying a bag of chips at a gas station across the street from the 9:30 Club. In the fall of 2015, on a trip in which I went to a concert at another venue in the same area, I discovered that there were actually numerous restaurants just blocks away from where we had been. Oops!
Even before we met, we finished each other's sentences. After we had actually met, I knew I wanted to get to know you better. And as we sat atop a hill overlooking the Youghiogheny River later that year, I knew that I was beginning to fall in love with you.(Well, I have tears in my eyes now.)
August 10 - the last day of Psychobabble
My punny and topical sentence here was very popular.
These are my and Cara's final Psychobabble sentences ever, which we made in the same round. Very fitting.
Despite our incessant flirting in the game, it wasn't until almost three months later, November 4, that we finally revealed our feelings for each other and started dating. The long delay was partly due to the fact that after that trip to D.C., we did not see each other in person for over two months. This next in-person get together was for an Okkervil River concert in Columbus, after which I finally came to the full realization that I did want to give being more than friends with Cara a shot. And the time after that when we saw each other was that fateful November 4, Cara's first of many trips to see me in Cleveland.
Psychobabble was gone forever, but in the months and years to come there were multiple attempts at recreating it by fans of the original game. The best was called Pseudobabble, which we would enjoy playing many times over the years, all the way up to as recently as 2013. Sadly, Pseudobabble eventually died off, and to my knowledge there is no working Psychobabble-like game online today.
It really was amazing the way Cara and I hit it off after meeting through this game and then the way we used the game to create our own unique way of communicating with each other. What a fantastic love story...